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Top Ten Most Desired Improvements in the Game "Command & Conquer"
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Tags: Playstation, Improvements, Command, Conquer, Game, PC, firing range, range, age of empires, humvee, soldiers
These are the most desired improvements in the very famous PC game among gamers: Command & Conquer.
| 1. | Massive Levels: Create sprawling home bases or work to capture territory in key points across the map. Opens up new strategic options like flanking attacking armies and provides for tactics such as guerilla warfare. |
| 2. | No Indefensible Attacks: I hate, hate, hate that opponents can lob an artillery volley into my base and there is nothing I can do about it. Where is the strategy in that? |
| 3. | Realistic Environmental Effects: Changing weather conditions affect the actions of the armies. Dust storms shorten visibility, rain slows vehicles and long periods in the snow cause infantry to lose health. User controlled day span also comes into play as it is easier to move troops and position for sneak attacks during the night. |
| 4. | Better Infantry Control: For the most part, infantry in Command and Conquer are basically useless. Give users the ability to tell infantry to hide behind obstacles, dig trenches, lay suppression fire, set up ambushes, etc. |
| 5. | Longer Firing Range: It hurts the realism when a soldier can only fire at something the equivalent of 50 feet away. Change to range so soldiers and vehicles can fire much further, naturally sacrificing accuracy at longer distances. |
| 6. | Improved Enemy A.I.: Make CPU controlled enemies smarter as the difficulty level increases instead of just giving them unnatural advantages. The difference between an easy enemy and a hard enemy should not be that the hard enemy seems to be able to produce units much faster and that they attack with eight tanks at regular intervals instead of three. |
| 7. | Custom Technology Levels: A feature that was present in earlier versions but was abandoned. Gives players the option to determine how much of an army’s arsenal of weapons is available to use in a skirmish. Great feature for adding variety to the game. How great was it in the original C&C to set the technology level down to 1 and have to create armies of 200 soldiers just to take down a few pillboxes ... except of course for how badly it bogged down the old Pentium 100Mhz. |
| 8. | Unit Protect Option: Another feature that was abandoned. It was nice to be able to order units to specifically guard another unit or building. The guard mode in Generals pretty much takes care of this for buildings, but it was a nice feature for getting faster vehicles to stay with slow tanks |
| 9. | Better Formation Control: Like in Age of Empires. The game should automatically place long range weapons at the rear of formations and shorter range units at the front. Maybe that way the Humvee wouldn’t be ripped to shreds before the tanks even get a shot off. |
| 10. | Unit Patrol Option: Also like Age of Empires. Set units or groups of units to move back and forth between two points or along a defined path so they can protect more ground than if you simply ordered them to guard a single location |
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